第5节:世界杯竞猜(发奖)

  • dukedu.eth
  • 更新于 2022-10-30 08:22
  • 阅读 2274

本文我们主要进行奖励发放,发行一个worldCupToken按照玩家的参与度进行分配,由subgraph进行链下统计玩家自己进行领取奖励场

本节要做什么

  • 发行一个worldCupToken
  • 按照玩家的参与度进行分配,由subgraph进行链下统计
  • 玩家自己进行领取奖励

场景设置如下:

  • 最终胜出国家:0,此时合约中一共有:4gwei,三个人平分:每个人获得 4/3 gwei,如果有剩余,则转给管理员。
  • 合约地址:0x471a8f71d3bBB8254e36832FBbb6928b73298347

背景

玩家 EOA地址 国家 备注
管理员 0xE8191108261f3234f1C2acA52a0D5C11795Aef9E 负责开奖
Account1 0xE8191108261f3234f1C2acA52a0D5C11795Aef9E 0,1
Account2 0xC4109e427A149239e6C1E35Bb2eCD0015B6500B8 0
Account3 0x572ed8c1Aa486e6a016A7178E41e9Fc1E59CAe63 0

技术选型

  1. 使用链下签名方式,让用户链上claim
    1. 需要为每个用户都生成一个链下的签名,由管理员签发;
    2. 好处是:分配时不需要调用合约;多期奖励可以一次领取;
    3. 代价是:需要入库,对后台要求更高
  2. 使用merkle tree方式,对这一期所有的玩家进行统一设置,然后各自去claim:
    1. 好处是:不需要入库,直接设置一次merkleTree即可(由所有用户来当叶子节点)
    2. 代价是:需要调用一次合约;多期奖励无法一次领取,我们选用方法2

merkleRoot是一个hash值,每个节点是一个叶子(如M),根节点hash确定后,叶子节点和通向根节点路径中的hash值就都确定了,从而可以完成快速验证功能,能够满足我们的奖励方法需求。 image-20221029142040931.png

奖励流程

奖励发放与领取逻辑介绍:

  1. 管理员调用distribute(步骤7),这个方法的核心参数是MerkleRoot,是由所有玩家的“地址+奖励数量”作为叶子结点生成的。为了得到这些叶子结点,我们需要对subgraph发起请求玩家的原始数据(步骤8),然后根据奖励分配规则,在前端本地计算后每个人分配的数量,进而生成merkleRoot(步骤9),设置到合约中。
  2. 存储MerkleRoot后发出事件,subgraph内部收到事件后,会在重复这个计算过程,并将计算结果存储在subgraph的db中(reward list)
  3. 玩家发起领奖(步骤11)时,点击ClaimReward,此时需要的参数为:玩家、奖励数量、证明,用于在合约内部验证MerkleRoot。这些数据在上一步已经存储在subgraph中了,所以我们发起请求获取奖励列表(步骤12),在本地计算证明proof,然后传递给合约。
  4. 合约接收到玩家领奖请求时,会将当前用户当成一个叶子节点,进而与已经设置好的merkleRoot进行验证。如果验证成功,则向用户转账奖励,反之合约revert。

image-20221029140712300.png

原图:https://whimsical.com/Nfi7rAVqvYJd8mCLYHZYrx

部署合约

发放的Token:WorldCupToken:

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.9;

import "@openzeppelin/contracts/token/ERC20/ERC20.sol";

//合约继承,使用 is
contract WorldCupToken is ERC20 {
    // 2. 一次性mint出来,不允许后续mint
    constructor(
        string memory name_,
        string memory symbol_,
        uint256 totalSupply_
    ) ERC20(name_, symbol_) {
        _mint(msg.sender, totalSupply_);
    }
}

部署合约:

npx hardhat verify --contract contracts/tokens/WorldCupToken.sol:WorldCupToken  0x4c305227E762634CB7d3d9291e42b423eD45f1AD "World Cup Token" "WCT" 10000000000000000000000000 --network goerli

# 0x4c305227E762634CB7d3d9291e42b423eD45f1AD

奖励分发合约:WorldCupDistributor:

// SPDX-License-Identifier: GPL-2.0-or-later
pragma solidity ^0.8.0;

import {IERC20} from "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "./libraries/MerkleProof.sol";
import './libraries/TransferHelper.sol';

/// @notice use for claim reward
contract WorldCupDistributor {
      // 省略部分代码,详见代码仓库 ....

    function distributeReward(
        uint256 _index,
        uint256 _amount,
        uint256 _settleBlockNumber,
        bytes32 _merkleRoot
    ) external onlyOwner {
        merkleRoot = _merkleRoot;

        require(_index == merkleDistributors.length, "index already exists");
        uint256 currAmount = IERC20(token).balanceOf(address(this));
        require(currAmount >= _amount, "Insufficient reward funds");
        require(block.number >= _settleBlockNumber, "!blockNumber");
        // ...

        merkleDistributors.push(
            MerkleDistributor(_merkleRoot, _index, _amount, _settleBlockNumber)
        );

        emit DistributeReward(_merkleRoot, _index, _amount, _settleBlockNumber);
    }

    function claim(
        uint256 index,
        uint256 amount,
        bytes32[] calldata proof
    ) external {
        address user = msg.sender;
        require(merkleDistributors.length > index, "Invalid index");
        require(!isClaimed(index, user), "Drop already claimed.");

        MerkleDistributor storage merkleDistributor = merkleDistributors[index];
        require(merkleDistributor.amount >= amount, "Not sufficient");
        bytes32 leaf = keccak256(abi.encodePacked(index, user, amount));

        require(
            // 核心校验逻辑
            MerkleProof.verify(proof, merkleDistributor.merkleRoot, leaf),
            "Invalid proof."
        );

        merkleDistributor.amount = merkleDistributor.amount - amount;
        // 标识用户已经领取
        claimedState[index][user] = true;

        // 向用户转账
        address(token).safeTransfer(msg.sender, amount);

        emit Claimed(address(this), user, amount);
    }
}

部署合约:

npx hardhat scripts/deployDistributor.ts --network goerli

# 0xF19233dFE30219F4D6200c02826B80e4347EF8BF

npx hardhat verify 0xF19233dFE30219F4D6200c02826B80e4347EF8BF 0x4c305227E762634CB7d3d9291e42b423eD45f1AD  --network goerli

部署后,我们需要手动向WorldCupDistributor中转入1w个奖励WorldCupToken,用于后续发放奖励。

编写配置文件

将下面内容添加到subgraph.yaml中,其中包含对WorldCup合约的监听,以及对发放奖励合约(WorldCupDistributor)的监听。

specVersion: 0.0.4
schema:
  file: ./schema.graphql
dataSources:
  - kind: ethereum
    name: WorldCup
    network: goerli
    source:
        # 监听世界杯主合约
      address: "0x0fd554503c88E9cE02D6f81799F928c8Aa202Dd3"
      abi: WorldCup
      startBlock: 7813068
            # ....
      abis:
        - name: WorldCup
          file: ./abis/WorldCup.json
      eventHandlers:
        # 监听事件
        - event: Play(uint8,address,uint8)
          handler: handlePlay
        - event: Finialize(uint8,uint256)
          handler: handleFinialize
        - event: ClaimReward(address,uint256)
          handler: handleClaimReward
      file: ./src/world-cup.ts
  - kind: ethereum
    name: WorldCupDistributor
    network: goerli
    source:
        # 监听奖励合约
      address: "0x857c162eB34f3FA3f14A8A7F211017D2505df724"
      abi: WorldCupDistributor
      startBlock: 7813265
      # ...
      abis:
        - name: WorldCupDistributor
          file: ./abis/WorldCupDistributor.json
      eventHandlers:
        # 监听事件
        - event: DistributeReward(indexed bytes32,indexed uint256,uint256,uint256)
          handler: handleDistributeReward
        - event: Claimed(indexed address,indexed address,indexed uint256)
          handler: handleClaimed
      file: ./src/world-cup.ts

编写 Schema

schema.graphql,这些结构相当于数据库,用于在subgraph中存储计算后的数据。

# 玩家Player详情
type PlayRecord @entity {
  id: ID!
  index: BigInt! # uint256
  player: Bytes! # address
  selectCountry: BigInt! # uint256
  time: BigInt!
  block: BigInt!
}

# 球队winner详情
type FinializeHistory @entity {
  id: ID!
  result: BigInt!
}

# 玩家奖励详情(分配后)
type PlayerDistribution @entity {
  id: ID!
  index: BigInt!
  player: Bytes!
  rewardAmt: BigInt!
  weight: BigInt!
  isClaimed: Boolean!
}

# 更多部分参见源代码....

编写映射文件

监听Play事件,将所有玩家详情记录下来。

export function handlePlay(event: Play): void {
  // 统计所有的play事件,存储起来
  // 1. get id 
  let id = event.params._player.toHex() + "#" + event.params._currRound.toString() + "#" + event.block.timestamp.toHex();

  // 2. create entity
  let entity = new PlayRecord(id);

  // 3. set data
  entity.index = BigInt.fromI32(event.params._currRound);
  entity.player = event.params._player;
  entity.selectCountry = BigInt.fromI32(event.params._country);
  entity.time = event.block.timestamp;
  entity.block = event.block.number;

  // 4. save
  entity.save()

  // 5. save nohandle play record
  let noHandle = NeedToHandle.load(NO_HANDLE_ID);
  if (!noHandle) {
    noHandle = new NeedToHandle(NO_HANDLE_ID);
    noHandle.list = [];
  }

  // noHandle.list.push(id)
  let list = noHandle.list;
  list.push(id);
  noHandle.list = list;

  noHandle.save()
}

// 更多部分参见源代码....

监听最终结果事件Finalize

export function handleFinialize(event: Finialize): void {
  let id = event.params._currRound.toString();
  let entity = new FinializeHistory(id);

  entity.result = event.params._country;
  entity.save();
}

监听奖励发放事件,进行计算:(核心逻辑)

export function handleDistributeReward(event: DistributeReward): void {
  // parse parameters first
  let id = event.params.index.toString();
  let rewardAmt = event.params.amount;
  let index = event.params.index;
  let settleBlockNumber = event.params.settleBlockNumber;

  // 找到当前发奖周期,查看哪个国家是winner
  let winCountry = FinializeHistory.load(id)
  if (!winCountry) {
    return;
  }

  let totalWeight = BigInt.fromI32(0)
  let rewardActuallyAmt = BigInt.fromI32(0) 
  let rewardHistoryList: string[] = []; // for history check usage

  let noHandle = NeedToHandle.load(NO_HANDLE_ID);
  if (noHandle) {
    let group = new TypedMap<Bytes, BigInt>();
    let currentList = noHandle.list; // current record
    let newList: string[] = []; // record won't be used this time
    log.warning("current list: ", currentList)

    for (let i = 0; i < currentList.length; i++) {
      // 每个玩家都会得到奖励,默认权重weight为1
      let playerWeight = BigInt.fromI32(1)
      let record = PlayRecord.load(currentList[i]) as PlayRecord;

      if (record.block > startBlock && record.block <= endBlock) {
        if (winCountry.result == record.selectCountry) {
                    // 如果当前用户猜中了,奖励翻倍(权重*2)
          playerWeight = playerWeight.times(BigInt.fromI32(2))
        }

        let prevWeight = group.get(record.player)
        if (!prevWeight) {
          prevWeight = BigInt.fromI32(0)
        }

        // 更新当前用户权重到内存中,供下面👇进行奖励分配
        group.set(record.player, prevWeight.plus(playerWeight));
        totalWeight = totalWeight.plus(playerWeight);
      } else {
        // 遍历所有的record,累加到player之上, block区间之外的,会添加到newList中
        newList.push(currentList[i]);
      }
    }

    // 便利所有的group,为每个人分配奖励数量,然后存储在UserDistribution中(供最终调用)
    for (let j = 0; j < group.entries.length; j++) {
      let player = group.entries[j].key;
      let weight = group.entries[j].value;

      let id = player.toString() + "#" + index.toString()

      log.warning("totalWeight: ", [totalWeight.toString()])
      let reward = rewardAmt.times(weight).div(totalWeight);

      let playerDistribution = new PlayerDistribution(id);
      playerDistribution.index = index;
      playerDistribution.player = player;
      playerDistribution.rewardAmt = reward;
      playerDistribution.weight = weight;
      playerDistribution.isClaimed = false;
      playerDistribution.save();

      rewardHistoryList.push(id);
      rewardActuallyAmt = rewardActuallyAmt.plus(reward);
    }

    noHandle.list = newList;
    noHandle.save();
  }
}

启动subgraph

这部分我们在上一节已经介绍,按顺序执行即可。

# 启动graphnode
docker-compose up

# 创建并
npm run codegen
npm run build
npm run create-local
npm run deploy-local

# Deployed to http://localhost:8000/subgraphs/name/duke/worldcup/graphql

获取请求Play数据

启动subgraph后,需要安静等待一会儿,等待数据同步完成后,我们便可以查询,由于之前已经使用3个用户发起过四次Play操作,所以得到结果如下:

{
    playRecords(where: {
      index: 0
    }){
      id
      index
      player
      selectCountry
      block
    }
  }

结果:

image-20221029192414359.png

获取冠军球队

image-20221029192619556.png

发奖和领奖

至此,我们完成了对事件的监听,接下来要由管理员进行发奖,Player进行领奖,在合约项目中,直接运行脚本:contracts/scripts/distributeReward.ts,对第0期的所有玩家,发放10000 * 10^18 个奖励,读取数据,生成merkleRoot

npx hardhat run scripts/distributeReward.ts

返回:

image-20221029221807565.png

管理员分配奖励:调用奖励合约distruibuteRward方法,tx:https://goerli.etherscan.io/tx/0xb710c3d5c23072574e128d748f712eb1d6df95d59d00a58c0978e66fc9e44ae1 ,注意此处要用到newRoot值,这个是根据所有玩家奖励数计算得到的,详见脚本。

image-20221029221903590.png

用户领取奖励:调用奖励合约的claim方法,tx:https://goerli.etherscan.io/tx/0x5959f3fcc6eff7358663b740bff3ce097ed40bf5742634139f6dee0df3cb5f80 ,注意此处的amount是脚本中读取subgraph获取的,proof也是本地计算得出来的。

image-20221029222414668.png

查看流水,发现领取奖励成功!

image-20221029222447092.png

小结

至此,我们终于把奖励发放介绍完了,业务逻辑比较复杂,这是主流的方法奖励方式,接下来的课程中,我们将一起学习链下签名相关内容,并且引入个人中心,使用NFT作为用户头像。


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关于作者:国内第一批区块链布道者;2017年开始专注于区块链教育(btc, eth, fabric),目前base新加坡,专注海外defi,dex,元宇宙等业务方向。

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国内第一批区块链布道者;2017年开始专注于区块链教育(btc, eth, fabric),目前base新加坡,专注海外defi,dex,元宇宙等业务方向 Tech Lead of OpenEden|Former Bybit exchange DeFi team Tech Lead/MoleDAO community technical advisor/Consensys (Metamask) Ambassador