sui-move基础(三):letsmove-task2

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  • 更新于 2024-11-14 23:52
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sui-move基础(三):letsmove-task2需求完成Coin相关知识的学习完成MyCoin的学习并部署主网完成FaucetCoin的学习并部署主网提交MyCoin和FaucetCoin合约发布packageid发送MyCoin给地址0


title: sui-move基础(三):letsmove-task2 date: 2024-11-14 01:19:30 tags:

sui-move基础(三):letsmove-task2

需求

  • 完成 Coin相关知识的学习
  • 完成 My Coin 的学习并部署主网
  • 完成 Faucet Coin 的学习并部署主网
  • 提交 My CoinFaucet Coin 合约发布 package id
  • 发送 My Coin 给地址 0x7b8e0864967427679b4e129f79dc332a885c6087ec9e187b53451a9006ee15f2
  • Faucet Coin 需要至少用两个地址mint

注意事项

  • 这一节需要在主网上完成,完成上一节之后我们已经获得了一些sui,可以用作gas费。

  • 可以使用主钱包转水给测试钱包,但不要在开发和测试环境使用主钱包,可能会导致资金损失。

代码展示

首先,我们可以阅读一下教程:

这一task中,要求的my_coin和faucet_coin的代码其实非常相似,我们可以一起讲解

my_coin:

module move_coin::my_coin {
        use sui::coin::{Self, Coin, TreasuryCap};
        use std::debug;
        use std::ascii::string;

        public struct MY_COIN has drop {}

        fun init(witness: MY_COIN, ctx: &mut TxContext) {
                let (treasury, metadata) = coin::create_currency(
                    witness, 
                    6,
                    b"MOON",
                    b"CTIANMING_MY_COIN",
                    b"MOON_COIN",
                    option::none(),
                    ctx);
                debug::print(&string(b"init MY_COIN"));
                transfer::public_freeze_object(metadata);
                transfer::public_transfer(treasury, ctx.sender())
        }

        public entry fun mint(
                treasury_cap: &mut TreasuryCap<MY_COIN>, 
                amount: u64, 
                recipient: address, 
                ctx: &mut TxContext,
        ) {
                debug::print(&string(b"my_coin mint"));
                let coin = coin::mint(treasury_cap, amount, ctx);
                transfer::public_transfer(coin, recipient)
        }

        public entry fun burn(
            treasury_cap: &mut TreasuryCap<MY_COIN>,
            coin: Coin<MY_COIN>
        ) {
            debug::print(&string(b"burn"));
            coin::burn(treasury_cap, coin);
        }
}

前面的引入crate的操作我们就不再过多赘述,我们来着重看一下init函数:

fun init(witness: MY_COIN, ctx: &mut TxContext) {
                let (treasury, metadata) = coin::create_currency(
                    witness, 
                    6,
                    b"MOON",
                    b"CTIANMING_MY_COIN",
                    b"MOON_COIN",
                    option::none(),
                    ctx);
                debug::print(&string(b"init MY_COIN"));
                transfer::public_freeze_object(metadata);
                transfer::public_transfer(treasury, ctx.sender())
        }

首先,TxContext 在sui的库中作如下定义:

/// Information about the transaction currently being executed.
/// This cannot be constructed by a transaction--it is a privileged object created by
/// the VM and passed in to the entrypoint of the transaction as `&mut TxContext`.
public struct TxContext has drop {
    /// The address of the user that signed the current transaction
    sender: address,
    /// Hash of the current transaction
    tx_hash: vector<u8>,
    /// The current epoch number
    epoch: u64,
    /// Timestamp that the epoch started at
    epoch_timestamp_ms: u64,
    /// Counter recording the number of fresh id's created while executing
    /// this transaction. Always 0 at the start of a transaction
    ids_created: u64,
}

很明显,它就是一个用于记录交易发生时的各种信息的结构体,标准库中的注释已经足够清晰。很多时候,我们只要正确安装的sui的环境,就可以在ide或者代码编辑器中按住ctrl并通过鼠标点击对应的结构体和函数跳转到相应的代码片段,有时需要安装插件或者先进行一次编译。这一点在rust中也一样。

接下来我们可以重点看一下 coin::create_currency 函数:

// === Registering new coin types and managing the coin supply ===

/// Create a new currency type `T` as and return the `TreasuryCap` for
/// `T` to the caller. Can only be called with a `one-time-witness`
/// type, ensuring that there's only one `TreasuryCap` per `T`.
public fun create_currency<T: drop>(
    witness: T,
    decimals: u8,
    symbol: vector<u8>,
    name: vector<u8>,
    description: vector<u8>,
    icon_url: Option<Url>,
    ctx: &mut TxContext,
): (TreasuryCap<T>, CoinMetadata<T>) {
    // Make sure there's only one instance of the type T
    assert!(sui::types::is_one_time_witness(&witness), EBadWitness);

    (
        TreasuryCap {
            id: object::new(ctx),
            total_supply: balance::create_supply(witness),
        },
        CoinMetadata {
            id: object::new(ctx),
            decimals,
            name: string::utf8(name),
            symbol: ascii::string(symbol),
            description: string::utf8(description),
            icon_url,
        },
    )
}

我们来逐一解释一下该函数的参数:

  • witness 是一个类型 T 的一次性证明者,确保货币只被创建一次。通过 sui::types::is_one_time_witness 进行检查。具体参考:https://move.sui-book.com/programmability/witness-pattern.html
  • decimals 指定货币支持的小数位数,定义其精度。
  • symbol 是一个字节向量,表示货币的符号,例如 "USD" 或 "BTC"。
  • name 指定货币的名称。
  • 用于提供货币的描述。
  • icon_url 是一个可选的 URL,指向代表货币的图标。
  • ctx是交易上下文,提供执行交易所需的信息和能力。

它返回一个(TreasuryCap<T>, CoinMetadata<T>)的元组,其中:

/// Capability allowing the bearer to mint and burn
/// coins of type `T`. Transferable
public struct TreasuryCap<phantom T> has key, store {
    id: UID,
    total_supply: Supply<T>,
}

/// Each Coin type T created through `create_currency` function will have a
/// unique instance of CoinMetadata<T> that stores the metadata for this coin type.
public struct CoinMetadata<phantom T> has key, store {
    id: UID,
    /// Number of decimal places the coin uses.
    /// A coin with `value ` N and `decimals` D should be shown as N / 10^D
    /// E.g., a coin with `value` 7002 and decimals 3 should be displayed as 7.002
    /// This is metadata for display usage only.
    decimals: u8,
    /// Name for the token
    name: string::String,
    /// Symbol for the token
    symbol: ascii::String,
    /// Description of the token
    description: string::String,
    /// URL for the token logo
    icon_url: Option<Url>,
}

这两个返回类型同样已经存在非常清晰的注释,TreasuryCap<T>是允许铸造和销毁类型 T 的硬币的能力,CoinMetadata<T>是关于硬币的元数据,包括其小数位数、名称、符号、描述和图标 URL。

另外,init函数中还调用了两个十分关键的函数:

/// Freeze `obj`. After freezing `obj` becomes immutable and can no longer be transferred or
/// mutated.
/// The object must have `store` to be frozen outside of its module.
public fun public_freeze_object<T: key + store>(obj: T) {
    freeze_object_impl(obj)
}

/// Transfer ownership of `obj` to `recipient`. `obj` must have the `key` attribute,
/// which (in turn) ensures that `obj` has a globally unique ID. Note that if the recipient
/// address represents an object ID, the `obj` sent will be inaccessible after the transfer
/// (though they will be retrievable at a future date once new features are added).
/// The object must have `store` to be transferred outside of its module.
public fun public_transfer<T: key + store>(obj: T, recipient: address) {
    transfer_impl(obj, recipient)
}

简单来说:

  • public_freeze_object函数将货币锁定,使得其元数据不得再改变。
  • public_transfer将铸币权交给recipient。

注意这个public_transfer函数,这里将出现my_coin和faucet_coin最大的不同。

了解了以上内容,init函数对于我们而言就十分清晰了:

它调用coin::create_currency创建一种新的coin,调用public_freeze_object锁定该coin,并调用public_transfer将铸币权交给recipient。

接下来的mint函数与burn函数我们不再多言,只需注意:如果需要在sui scan或者其他浏览器直接调用函数,需要加上entry

对于 faucet_coin ,有:

module move_coin::faucet_coin {
        use sui::coin::{Self, Coin,TreasuryCap};
        use std::debug;
        use std::ascii::string;

        public struct FAUCET_COIN has drop {}

        fun init(witness: FAUCET_COIN, ctx: &mut TxContext) {
                let (treasury, metadata) = coin::create_currency(
                witness, 
                6,
                b"MOON",
                b"CTIANMING_FAUCET_COIN",
                b"MOON_COIN",
                option::none(),
                ctx);
                debug::print(&string(b"init FAUCET_COIN"));
                transfer::public_freeze_object(metadata);
                transfer::public_share_object(treasury)
        }

        public entry fun mint(
                treasury_cap: &mut TreasuryCap<FAUCET_COIN>, 
                amount: u64, 
                recipient: address, 
                ctx: &mut TxContext,
        ) {
                debug::print(&string(b"faucet_coin mint"));
                let coin = coin::mint(treasury_cap, amount, ctx);
                transfer::public_transfer(coin, recipient)
        }

        public entry fun burn(
            treasury_cap: &mut TreasuryCap<FAUCET_COIN>,
            coin: Coin<FAUCET_COIN>
        ) {
            debug::print(&string(b"burn"));
            coin::burn(treasury_cap, coin);
        }
}

很显然,这两种coin的代码十分相似,基本就是一模一样。

唯一的不同在哪里呢?就在于init函数的最后,调用了public_share_object而非public_transfer。

我们看一下public_share_object代码:

/// Turn the given object into a mutable shared object that everyone can access and mutate.
/// This is irreversible, i.e. once an object is shared, it will stay shared forever.
/// Aborts with `ESharedNonNewObject` of the object being shared was not created in this
/// transaction. This restriction may be relaxed in the future.
/// The object must have `store` to be shared outside of its module.
public fun public_share_object<T: key + store>(obj: T) {
    share_object_impl(obj)
}

可以看到,该函数将铸币权分享给所有人——也就是所有地址都可以铸造该coin,而非recipient单一地址。

上链与调用

编写完相关代码后,我们需要切换到主网,进行编译与部署。

部署

由于个人觉得sui的一些基础指令较为繁琐,所以编写了一个个人用的Makefile,比较不稳定,但大家如果有兴趣,可以引入自己的项目:

# Sui 项目 Makefile
# 项目路径设置
MOVE_PATH := .
BUILD_PATH := $(MOVE_PATH)/build
SUI_CLI := sui

# 默认网络为 devnet,可通过 `make <target> NETWORK=<network>` 来覆盖
NETWORK := $(or $(NETWORK), mainnet)
GAS_BUDGET := $(or $(GAS_BUDGET), 2000000)

# 默认目标
all: build

# 切换网络
switch:
    @echo "Switching to network: $(NETWORK)..."
    @if [ -z "$(NETWORK)" ]; then \
        echo "Error: No network specified. Please set NETWORK."; \
        exit 1; \
    fi
    $(SUI_CLI) client switch --env $(NETWORK)
    @echo "Switched to network: $(NETWORK)"
    export NETWORK=$(NETWORK)
# 编译 Move 代码
build:
    @echo "Building the Sui Move package..."
    @if [ -n "$(NETWORK)" ] && [ "$(NETWORK)" != "devnet" ]; then \
        echo "Switching to network: $(NETWORK)"; \
        $(SUI_CLI) client switch --env $(NETWORK); \
    elif [ "$(NETWORK)" = "devnet" ]; then \
        echo "Using the current network $(NETWORK)"; \
    fi
    $(SUI_CLI) move build --path $(MOVE_PATH)

# 运行测试
test:
    @echo "Running tests on Sui Move package..."
    @if [ -n "$(NETWORK)" ] && [ "$(NETWORK)" != "devnet" ]; then \
        echo "Switching to network: $(NETWORK)"; \
        $(SUI_CLI) client switch --env $(NETWORK); \
    elif [ "$(NETWORK)" = "devnet" ]; then \
        echo "Using the current network $(NETWORK)"; \
    fi
    $(SUI_CLI) move test --path $(MOVE_PATH)

# 发布合约到 Devnet
publish:
    @echo "Publishing the package to $(SUI_NETWORK)..."
    @if [ -n "$(NETWORK)" ] && [ "$(NETWORK)" != "devnet" ]; then \
        echo "Switching to network: $(NETWORK)"; \
        $(SUI_CLI) client switch --env $(NETWORK); \
    elif [ "$(NETWORK)" = "devnet" ]; then \
        echo "Using the current network $(NETWORK)"; \
    fi
    $(SUI_CLI) client publish --gas-budget $(GAS_BUDGET)

# 清理生成的文件
clean:
    @echo "Cleaning up the build directory..."
    rm -rf $(BUILD_PATH)

# 此命令仅适用于使用 brew 下载 sui 的用户
update:
    @echo "Updating brew and sui"
    brew update
    brew upgrade sui

# 查看合约状态
# 这里我只添加了三个命令,可以根据自己的需要增减
status:
    @echo "Checking the status of the Sui project..."
    $(SUI_CLI) client active-env
    $(SUI_CLI) client active-address
    $(SUI_CLI) client balance

# 帮助信息
help:
    @echo "使用 Makefile 中的以下命令进行常见操作:"
    @echo "  make build     - 编译 Move 包"
    @echo "  make test      - 测试 Move 包"
    @echo "  make publish   - 发布合约到网络"
    @echo "  make clean     - 清理生成的文件"
    @echo "  make status    - 查看合约状态"

.PHONY: all build test publish clean status help

使用方法:

  • 使用sui move new <your_project_name> 创建一个典型的sui项目
  • 进入项目目录,新建一个Makefile文件
  • 将上面的内容粘贴进入
  • 使用 make &lt;command> 调用,例如在终端输入 make build

调用

首先,由于mint函数需要的第一个参数witness是由init函数创建的,我们需要找到我们的witness对象的object id。合约部署后在终端有许多log,我们在其中就可以找到。

具体方法是根据object type,例如,my_coin的witness的object type为0x2::coin::CoinMetadata&lt;0x2a6acc6295f89f9b4c8b93fd84dfe29f010e9fd279265d93d8ab51fd3fb5338d::my_coin::MY_COIN>,而faucet_coin的object type为0x2::coin::TreasuryCap&lt;0x2a6acc6295f89f9b4c8b93fd84dfe29f010e9fd279265d93d8ab51fd3fb5338d::faucet_coin::FAUCET_COIN>

如果感觉麻烦或者不慎关闭了终端导致log丢失(就是我了呜呜TAT),也可在sui scan直接找到,接下来使用这个办法。

调用步骤:

  • 在sui scan 输入自己部署获得的package id
  • 在该页面中找到并点击: image.png
  • 在Object Change板块,我们可以看到部署交易时发生改变的objects,我们需要寻找的对象就在其中,而我们本次部署唯一的shared_object更是容易寻找: image.png
  • 我们可以看到这里的Type被省略了,难以查看,这时只需点击RAW就可以看到完整的Type,我们记下对应的object id
  • 返回上一个页面 image.png
  • 在Contracts窗口中直接调用即可

以上就是本次教程的全部内容,如果有不懂的部分,请先自行询问AI或者查阅相关资料。

同样欢迎交流,联系方式:yu18209854584(微信)

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name less
name less
江湖只有他的大名,没有他的介绍。